Friday, June 29, 2012

PlayStation Move Racing Wheel - Tech Demo Video Tour

"Anton and I are back at it again, but this time he's here to give you an in depth preview of the latest PS Move peripheral, the PlayStation Move Racing Wheel. Paired with the precise tracking of PS Move, the all new "Racing Wheel" is a completely functional unit that offers second to none mechanics to control all aspects of your favorite racing games. From the motorcycle twist throttle to the folding grip design, Anton shows us how this new peripheral transforms your PS Move motion controller into the ultimate racing experience. As we mentioned before, the "Racing Wheel" will be available this fall for $39.99 (MSRP) and will support upcoming racing games like Little Big Planet Karting, in addition to PlayStation 3 racing favorites like Gran Turismo 5, Need for Speed: Hot Pursuit, Burnout Paradise, MotorStorm Apocalypse, and more."

looking a lot better than people 1st thought it would.

Thursday, June 21, 2012

Friday, June 15, 2012

Secret Xbox 720 Documents $299 with Kinect 2 Games X6 power of Xbox 360 with Blu-Ray & Windows 8

I have some early Documents of the Xbox 720 that show that it will be 8X as powerful as the 360 but with all the other stuff that it will have going on it will only be 4 - 6 X more powerful for the games it will be $299 with Kinect 2 with a Blu-Ray drive & it will be running on Windows 8 & kinect 2 will have a HD RBG Camera inside , all this is from a 56 page early draft things could change before release but this is what they are going for.  2 GPUs 3 CPUs (1 for Xbox 360  Back Compatibility) 4GB of ram  32MB of edram & more

credit to jeff_rigby at Neogaf for finding this  1393 

Saturday, June 9, 2012

Rumor: Wii U CPU is 3 Wii CPU Cores clocked a bit higher "enhanced broadway" Codename: Espresso

Source: Espresso at B3D

Espresso at B3D forums has posted that the CPU in the Wii U is basically  the Wii CPU with 3 Cores & clocked higher, this is not the 1st time that he posted these specs.

he also said that the CPU has 3MB of edram.

 Update: Arkam from NeoGaf who is a insider has also posted that Nintendo used the term "Enhanced Broadway" in the documents. 

""  datadigi  Arkam on GAF has just said that Nintendo have said that the Wii U CPU is an enhanced broadway:

This guy is known to have insider info. Massively disappointing if true. """""""  

Update 2:    new rumor from bgassassin that the codename of the CPU is Espresso which is also the name of the guy who 1st posted the info about the CPU being a updated Wii / Gamecube GPU 


It is true that I was told that and even lherre said it at one point in the old WUST thread. Until we know for sure otherwise, I still think the first kit used a modified Xenon and it was dropped in the second kit. Vigil is on record as saying things they did in the first kit couldn't be done in the second. The first kit CPU having SMT was pretty consistently mentioned, but talk about that went away.

Side note: I asked one of those people I mentioned in that post what he had to say about Espresso's postings, and while he said he would check into it, he did say the CPU's code name was Espresso.  So take that as you will. 

Tuesday, June 5, 2012

Wii U Specs leaked

World Premiere: Wii U Specs

We have received info from an anonymous source. That comes from the Wii U devkit, so the specifications may change with the retail version (slightly) . To sum up you are not going to have a retail system more powerful than the devkit. Nintendo aren’t going to reveal that kind of information, but you can gain a valuable insight around Wii U specs.
Hardware Features

Main Application Processor

  • PowerPC architecture.
  • Three cores (fully coherent).
  • 3MB aggregate L2 Cache size.
  • core 0: 512 KB
  • core 1: 2048 KB
  • core 2: 512 KB
  • Write gatherer per core.
  • Locked (L1d) cache DMA per core.

Main Memory

  • Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
  • Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.

Graphics and Video

  • Modern unified shader architecture.
  • 32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
  • HDMI and component video outputs.
  • Unified shader architecture executes vertex, geometry, and pixel shaders
  • Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
  • Read from multi-sample surfaces in the shader
  • 128-bit floating point HDR texture filtering
  • High resolution texture support (up to 8192 x 8192)
  • Indexed cube map arrays
  • 8 render targets
  • Independent blend modes per render target
  • Pixel coverage sample masking
  • Hierarchical Z/stencil buffer
  • Early Z test and Fast Z Clear
  • Lossless Z & stencil compression
  • 2x/4x/8x/16x high quality adaptive anisotropic filtering modes
  • sRGB filtering (gamma/degamma)
  • Tessellation unit
  • Stream out support
  • Compute shader support
GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.

Sound and Audio

  • Dedicated 120MHz audio DSP.
  • Support for 6 channel discrete uncompressed audio (via HDMI).
  • 2 channel audio for the Cafe DRC controller.
  • Monaural audio for the Cafe Remote controller.


  • 802.11 b/g/n Wifi.


  • 2 x USB 2.0 host controllers x 2 ports each.
    SDCard Slot.

Built-in Storage

  • 512MB SLC NAND for System.
  • 8GB MLC NAND for Applications.

Host PC Bridge

  • Dedicated Cafe-to-host PC bridge hardware.
  • Allows File System emulation by host PC.
  • Provides interface for debugger and logging to host PC.

Nintendo (Wii U) E3 2012 Press Conference Live (12:00PM)

Sunday, June 3, 2012